A comprehensive market analysis for international sports rights holders, franchises, gaming organisations and entertainment brands.
India's licensing and merchandising industry is valued at approximately $2 billion — less than 0.6% of the $295 billion global market. Against 1.4 billion consumers and the world's fastest-growing gaming and sports market, this structural gap represents one of the most significant untapped opportunities in global brand licensing.
USD billion · dashed = forecast
Projected compound annual growth rates (%)
USD billion
Cricket and the IPL command the lion's share of India's licensing market, but entertainment IP, gaming, and athlete-driven licensing are all growing at rates that outpace the global average.
Percentage breakdown across primary licensing sectors
Cricket dominates with IPL franchise values ranging from $800M–$1.3B. Sports merchandise at $1.09B in 2024 with a 16.2% CAGR through 2029 — far outpacing global averages. FanCode, Flipkart, and Amazon India are the primary licensed merchandise channels. Athlete endorsement market grew 32% to ₹1,224 crore in 2024.
India's gaming & esports revenue hit $2.72 billion in 2024, growing +43.9% YoY. The esports segment reached $67.8M and is projected at $307M by 2030 at a 28.4% CAGR. BGMI surpassed 100M downloads; India's mobile gaming base crossed 500M users. Government recognised esports as a sport in 2022.
India's M&E sector grew 11.75% in 2024 to $32.3B, projected at $47.2B by 2029. Netflix appointed Black White Orange as exclusive India licensing agent. Film franchises including Pushpa, RRR and KGF have driven major merchandise surges.
Apparel is the largest global licensing category at $24.5B in 2024, growing at 7.1% CAGR. Celebrity-driven licensing is accelerating. Sports-fashion crossovers — including Mumbai Indians partnering with hemp brand Ecentric — signal a maturing lifestyle licensing culture among India's Gen Z.
USD million
Digital transformation, demographic shifts, and new business models are accelerating market development at a rate that will render today's $2 billion India licensing market unrecognisable within a decade.
India has 500M+ mobile gamers and 700M+ internet users. Mobile drives 77.9% of gaming revenue. Licensing strategies must be mobile-native — from digital collectibles to in-app merchandise drops.
India's e-commerce market reached $147.3B in 2024, growing 23.8% YoY. Platforms like FanCode, Flipkart, and Amazon India have become the primary sales channels for licensed products.
India's median age is 28. Young consumers drive demand for sports and gaming merchandise, willing to pay premiums for authenticity. Gen Z spends more on licensed gaming merchandise than older cohorts.
Games in Hindi, Tamil, Telugu see 40% longer sessions and 25% higher in-app purchases. Licensing programs localised for regional audiences unlock India's vast Tier 2 & 3 city markets.
India's athlete endorsement market reached ₹1,224 crore in 2024 (+32%). Celebrity licensing is expanding beyond cricketers to esports stars, OTT personalities and regional cinema icons.
Digital collectibles, NFT-based trading cards, and metaverse licensing are emerging. The Draft Digital IP Protection Bill (2025) addresses NFT/AI licensing gaps.
Sports franchises increasingly sell licensed products through their own digital storefronts. Mumbai Indians, CSK, and KKR all have dedicated merchandise stores.
28% of global licensors incorporated eco-friendly practices in 2024. Mumbai Indians' partnership with Ecentric signals India's emergence of sustainability as a key licensing criterion.
AI is transforming licensing operations — from automated royalty tracking to AI-generated licensed art assets. India's gaming sector is integrating AI for localised content creation at scale.
USD billion · PwC Global Entertainment & Media Outlook 2025–2029
India's IP framework is comprehensive and TRIPS-compliant, but enforcement consistency and litigation timelines remain ongoing challenges. Recent reforms are improving the landscape meaningfully.
Strengthening IP ecosystem
First-to-file basis · Common law also recognised
Streamlined procedures for foreign IP holders
Governs trademark registration, licensing, and protection. India operates on a first-to-file basis. Unregistered common law rights are also recognised. Registration strongly recommended before market entry.
TRIPS-compliant and aligned with the Berne Convention. 2021 amendments clarified online licensing. Draft Digital IP Protection Bill (2025) proposes to address AI-generated content, NFTs, and cross-border digital enforcement.
Streamlines patent procedures, reduces pre-grant opposition costs, and simplifies Form 27 reporting. Aims to accelerate patent processing for foreign IP holders.
Enables rights holders to record IP with Indian Customs to intercept counterfeit goods at the border — critical for sports merchandise and gaming hardware licensors.
Esports formally designated a sport under the Sports Ministry, distinct from gambling — opening institutional funding pathways for esports IP holders.
Delhi High Court's dedicated IP Division fast-tracks cases. 2024 trademark jurisprudence set important precedents (Toshiba, Louis Vuitton, Lacoste crocodile logo). In 2024 the Bombay High Court recognised personality rights for celebrities (Arijit Singh case).
IP litigation timelines: 5–10 years to fully resolve. Abolition of IPAB in 2021 created transition uncertainty. Copyright Act alignment with WIPO Internet Treaties pending. State-level gaming regulations vary significantly across 28 states.
Register your trademark in India before entering. Record IP with Customs under the IP Rights (Imported Goods) Rules 2007. Budget for local IP counsel — Indian legal nuances can significantly impact commercial viability.
05 — Barriers to Entry
India presents significant structural, cultural and market-specific barriers. Understanding these is the foundation of any credible India market strategy.
India is identified by the OECD as one of the world's leading nations for counterfeit goods volume. Counterfeit sports merchandise bearing international sports logos is widely available across street markets, e-commerce, and social commerce. Disney has conducted major Mumbai market raids; Adidas obtained a permanent injunction against a trademark-infringing retailer in 2024. According to CUTS International, illegal websites collected over 5.4 billion visits in FY2025 alone. For international sports brands without active enforcement, counterfeit penetration can exceed 40–60% of visible merchandise.
India's per capita income (~$2,500 USD) means licensed merchandise priced at international retail levels ($30–100+) is inaccessible to the mass market. The sweet spot for licensed merchandise is ₹299–999 ($3.50–$12). Competing with counterfeit products priced at ₹150–300 requires either a tiered "good-better-best" product strategy or a completely different unit economics model — which many international rights holders are neither structured nor willing to support.
India has relatively few specialist licensing agencies with deep international sports IP experience compared to markets like the UK, US or Australia. Many international rights holders struggle to identify qualified agents with retail distribution reach, compliance capabilities, and genuine IP understanding. The licensing value chain often breaks down at the manufacturer level due to MOQ constraints, quality compliance costs, and royalty reporting complexity.
Despite a robust legal framework, IP enforcement in India is slow and resource-intensive. Court cases can take 5–10 years to fully resolve. High legal costs mean that for many small-to-mid-size international rights holders, litigation is not commercially viable. The abolition of IPAB in 2021 introduced transitional uncertainty that continues to affect enforcement planning.
Cricket, and specifically the IPL, commands an estimated 80–85% of sports licensing mindshare and retail real estate. IPL generated approximately $10 billion across all revenue streams in 2025. Non-cricket sports brands face significant consumer awareness and retail shelf-space challenges. International rights holders must budget meaningfully for brand-building before expecting licensing revenue.
India's retail ecosystem includes over 13 million retail outlets, dominated by unorganised trade. Modern retail reaches primarily Tier 1 cities and represents only ~10% of total retail. There is no India equivalent of JD Sports or Dick's Sporting Goods operating at scale. E-commerce and D2C are increasingly the only commercially viable channels for international licensed products.
For gaming and esports IP holders, India's state-level regulatory patchwork is a significant barrier. Real-money gaming is governed differently across 28 states — banned in some, permitted with licensing in others. The government valued India's online gaming market at ₹23,200 crore in 2024 and projects ₹31,600 crore by 2027, but the lack of a unified national framework creates compliance complexity for international IP holders.
India's FEMA regulates royalty payments to international licensors. While royalty repatriation is generally permitted, it requires RBI compliance and withholding tax obligations (typically 10–25% depending on applicable tax treaty). Transfer pricing regulations apply to intra-group IP licensing arrangements.
Licensed products that succeed in Western markets often require significant adaptation for India — different sizing standards, colour palettes (brighter, more saturated colours resonate), bilingual labels, and different product category priorities (stationery, festive gifting, cricket crossovers). Rights holders who provide India-specific design assets to licensees consistently achieve 2–3x higher sell-through.
While Premier League, NBA, WWE and F1 have growing Indian audiences, many international sports leagues have low brand recognition outside major metros. Fan development investment for non-cricket IP is a genuine prerequisite to commercially viable licensing, not an optional marketing expense. India has 136 million avid sports fans — but the majority are focused on cricket.
06 — Key Players
India's licensing landscape includes global agencies with local operations, specialist boutique agencies, sports management companies, and digital commerce platforms.
RAD Worldwide brings deep expertise at the intersection of international sports rights and the India licensing market. With a track record spanning IPL franchise licensing negotiations — successfully securing licenses with franchises from Mumbai, Chennai, Delhi, Kolkata, Punjab and Bangalore — and international sports IP activation, RAD Worldwide is uniquely positioned to guide global sports rights holders, leagues, franchises and gaming organisations through India's complex licensing landscape. From market entry strategy and agency selection to licensee recruitment, programme design, anti-counterfeiting frameworks, and royalty structure optimisation, RAD Worldwide provides the strategic scaffolding that turns India's licensing potential into commercial reality.
Netflix's exclusive licensing and merchandising agent for India and South Asia. Manages global franchises like Squid Game, Stranger Things, Bridgerton. Also manages Crunchyroll's anime merchandise portfolio. Appointed by Perfetti Van Melle for Chupa Chups in April 2026.
Present across 12 countries, representing iconic brands like Cosmopolitan, Esquire, and Mumbai Indians. Backed by Reliance Retail — India's largest retailer — providing direct pipeline to the country's most powerful commerce and media ecosystem.
Offers licensing alongside sponsorship consulting, athlete management, media rights. Talent Management division represents Rohit Sharma, Hardik Pandya, Jasprit Bumrah and Shreyas Iyer.
One of India's longest-standing character and entertainment licensing agencies, with a relationship with Bradford Licensing LLC (New York, ranked Top 20 globally). Covers creative management, brand strategy, retail development, and licensee compliance.
FanCode has sold 140,000+ units of licensed sports merchandise (85%+ licensed apparel) and has formal licensing partnerships with FIFA, ICC, NBA, and MotoGP. The platform links streaming audiences directly to merchandise purchases — showcasing a highly scalable DTC model for international sports IP distribution.
07 — Strategic Recommendations
For international sports rights holders, franchises and gaming organisations considering or scaling their India licensing presence. Drawn from direct market experience and commercial realities.
India's licensing market requires deep local expertise, retailer relationships, and enforcement capability. International rights holders who attempt to self-manage India programs without a qualified local agent consistently underperform. The right agency partnership is your single most important market entry decision.
Do not replicate Western retail pricing in India. Develop a "good-better-best" product architecture with entry-level licensed products at ₹299–499, mid-range at ₹500–999, and premium at ₹1,000+. This multi-tier approach competes with the counterfeit market on accessibility while building brand loyalty over time.
Record your IP with Indian Customs under the IP Rights (Imported Goods) Rules 2007. Establish a market monitoring program covering physical markets and digital platforms. Budget for 1–2 enforcement actions in year one — this signals to counterfeiters that you are an active enforcer.
Physical retail reach in India is limited outside major metros. Build your India licensing program around digital-first distribution: FanCode, Flipkart, Amazon India, Myntra, and your own DTC storefront. For gaming IP, in-game licensed merchandise and digital collectibles provide immediate scale with zero physical supply chain risk.
India-specific design is non-negotiable for volume. Adapt sizing, colour palettes (brighter, more saturated colours resonate), and product categories (stationery, festive gifting, cricket crossovers). Rights holders who provide India-specific design assets to licensees consistently achieve 2–3x higher sell-through.
Non-cricket international sports IP should look to activate alongside IPL rather than compete with it. Co-brand with IPL franchises where sport crossover is possible; activate licensing programs during IPL season when consumer sports engagement peaks across all demographics.
Standard global licensing agreements are often commercially unworkable in India. Royalty rates of 12–18% (common in UK/US) are prohibitive when Indian manufacturers target ₹299 retail price points. Consider rates of 8–12% for India, with volume-based escalators. Ensure agreements include FEMA-compliant royalty repatriation provisions.
The rights holders achieving the strongest India licensing outcomes — Disney, WWE, NBA, Manchester United — have invested 5–10+ years in market development before achieving commercial scale. Those with patient capital and genuine market commitment will benefit from an India licensing market structurally positioned to grow 5–10x over the next decade.
08 — Call to Action
Whether you're exploring India for the first time or looking to scale an existing programme, RAD Worldwide's India Licensing Intelligence service provides the strategic foundation for commercial success.